The four quadrants of the current quadmenu are shown as four boxes. Tutorial: Animating a flowing river. The current Tools menu opens in the right pane. Using the Relax and Revert brushes Tutorial: Adding veins to a forearm. The Create panel is the place you go to create objects for the scene. Selecting time and the Select Keys by Time utility.
Create a normal Sphere, and set its Segment value to 4. Select another empty sample slot, change its Diffuse color to a light brown color, and name the material Sand. This goal was compounded by the fact that all you Max-heads out there are at different levels. Setting Preferences The Preference Settings dialog box lets you configure Max so it works in a way that is most comfortable for you. Object hierarchies are established using the Link button on the main toolbar.
To add a background image to the scene, follow these steps: 1. Working with rollouts Most of the controls, buttons, and parameters in the Command Panel are contained within sections called rollouts. By default, the main toolbar and the reactor toolbar are visible. You can also zoom in quickly using the scroll wheel with the Ctrl button held down, or more slowly with the Alt key held down. First of all, many of the older tutorials have been retired to make room for the new features. You can turn to several places in Max to get help. With this creation method, the first click in the viewport sets one edge of the base triangle, the second click sets the opposite corner of the triangle that affects the other two edges, and the final click sets the height of the object.
Viewing and Editing Key Values. Continue to drag the Command Panel to the left edge, and the cursor changes again to indicate that it will be docked when released. Figure 4-5: The Edit Macro Button dialog box with a custom icon group selected Customizing quadmenus The third panel in the Customize User Interface dialog box allows you to customize the quadmenus. Even without any external plug-ins installed, the list is fairly long because many of the core features in Max are implemented as plug-ins. Tutorial: Cloning and aligning objects. To establish a selection set, type a name in the Named Selection Set drop-down list toward the right end of the main toolbar or use the dialog box.
For each menu, the last menu item selected is displayed in blue. Using the Sunlight and Daylight Systems. Select Perspective as the Render Viewport. Open the Treasure chest of gems. Matching a Camera to a Background Image. Figure 1-4 shows the flyout for the Align button on the main toolbar.
After you select the Geometry button which has an icon of a sphere on it , a dropdown list with several subcategories appears directly below the category icons. This rotation guide is a circle with a square located at each quadrant. The Smooth options work just like those for the Torus object by smoothing the entire object, just the sides, or none. Each type aligns the triangle faces differently. In addition to turning white and displaying selection brackets, several options allow you to mark selected objects. Enabling this option results in a blocky appearance, but the viewport updates much more quickly. This dialog box includes a list of all the controllers and a Set button.
The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. You can disable the keyboard shortcuts for any of these interfaces using the Active option located next to the drop-down list. Environment ranges and clipping planes. In the Modifier Stack, choose Border subobject mode and drag over the bottom of the head and the top of the body to select the two open border subobjects. Angle Snap Toggle A Causes rotations to snap to specified angles. Tip You can return to the original layout by right-clicking on any of the viewport borders and selecting Reset Layout from the pop-up menu. Figure 2-8: The Rendering Method panel holds controls for specifying the Rendering Level and several other rendering options.
Max has an interface that you can use to attach keywords and other descriptive information about the scene to the file. Select the sample slot in the Material Editor directly under the first one, and click the small square map button to the right of the color swatch that is right of the Diffuse label. Then select the Box object, click the Bind to Space Warp button on the main toolbar, and select the Ripple Space Warp gizmo in the viewport. Selection filters can simplify this task. I don't believe there is a clean way to do it you can export as a 3ds or dwg and re-import. Figure 5-12: Using the Slice option to create sphere slices The Base to Pivot parameter determines whether the position of the pivot point is at the bottom of the sphere or at the center.